LittleARCANA

Pip, the wonky starA tarot trading card game

Summon spirit sprites onto a tarot spread and battle across Past, Present and Future. Every one of the 78 cards does what its real tarot meaning says, so you learn to read by playing.

Two players · ages 14+ · 30 to 45 minutes · one complete tarot deck in the box

The Star: Pip the star at the water's edge beneath a bright eight-pointed star
Little Arcana card back The Fool card
How it plays

The board is a three-card spread

Each player has a Past, a Present and a Future. New sprites can only be summoned into your Future, because you can only choose what happens next. Every turn, all three activate in order, like reading a spread aloud.

PASTActivates first. Defends your Present.What has shaped you
PRESENTActivates second. Fights in Clash.What is happening now
FUTURESummon here. Activates last.What is coming

Shift the timeline

Each turn, choose whether time moves on. Shift, and your Future steps into the fight while your Past joins your Journey. Hold, and your Past keeps defending you. You can only hold for three turns.

Reversals are real

Shuffle like a reader, turning some cards round. A card drawn reversed is played reversed and uses its reversed effect. Once a turn, discard a card to turn any top card round.

Heartbreak reversed is healing, not joy.

Complete the Journey

Stack the Major Arcana onto your sprites and carry them through time. Four Arcana in your Journey row, one from each stage of the Fool's Journey, end the game. Highest Fate and Arcana wins.

The World is worth 21 bonus points.

  1. DRAWTake one card.
  2. ACTIVATEPast, Present, Future fire their effects in that order.
  3. SHIFT?Decide whether your timeline moves on.
  4. PLAYSummon one sprite, stack cards upward in suit order, make one Reversal.
  5. CLASHYour Present attacks their Present, or their Fate.
The cards

A reading deck and a game deck in one

The core box holds all 78 cards: 22 Major Arcana and the four suits of the Minor Arcana. Take the game text away and it is a complete tarot deck you can read with. Keep it, and every card is a character with a real keyword bar.

  • Keyword barTwo or three established tarot meanings, never invented ones.
  • Upright effectPrinted the right way up. What the card does when it activates.
  • Reversed effectPrinted upside down, so it reads when the card is turned round.
  • Power and VitalityBoth equal the card's value: Ace 1 to Ten 10, courts 11 to 13, Arcana 13 plus their number.
  • Suit and elementWands burn fast, Cups heal, Swords disrupt, Pentacles outlast.
In the box

The Fool's Journey core box

Everything two people need to play, and everything one person needs to read. Expansion sets add new versions of every card, beginning with Beneath the Moonlight, which ties its cards to the real phase of the moon outside your window.

78 CARDSThe complete Major and Minor Arcana, illustrated by hand.
SPREAD BOARD MATPast, Present and Future for each player, with Fate tracks printed on.
RULEBOOKTwelve pages, including two ready-made starter decks for your first game.
RIGID BOXLidded, shelf-worthy, and built to hold the expansions to come.
2Players
14+Ages
30–45Minutes
78Fate to start
Coming 2027

The first boxes arrive in 2027

A small first run is going to friends, local shops and conventions, and the full run follows once the cards have been played, argued over and read with. Follow along as the 78 cards are drawn, and be first to hear when boxes go on sale.

Instagram: [@HANDLE] · Stockists and orders: [EMAIL]

The High Priestess: a violet star between two pillars under a crescent moon
About

Made in South Yorkshire by one person and a wonky star

Little Arcana is designed, written and illustrated by Maisie Waring. Pip, the wonky star, guides you through the Major Arcana on every card back. The rules were built so that learning what a card does means learning what it means, and so that after every game the winner can give a three-card reading straight from the board.